One Zero One — Fun for 2

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One Zero One box My husband and I have been serious about tabletop games since we invited children into our lives two years ago. We actually have groups of people who like to play games — finally! — but he's still my favorite person to sit across the table from. (Yes, you can say, "Aww." We hit our five-year anniversary next month, and we still like each other.)

So I'm always interested in good two-player games. One Zero One's retro look and feel had me ready to play, but did the gameplay keep me there?

You can keep reading, or if you'd rather watch a video with a little emphasis on how the game plays, you can do that here. There are links to other reviews of the game, too.

One Zero One is a two-player abstract card game designed by David Harding and published by Grail Games. It works for ages 8 and up and plays in about 10 minutes. It retails for $12.

How it works:

Basic One Zero One cards

 

In One Zero One, one player plays the number "0" and one player plays the number "1." Both players have a deck of 16 cards, which they play to five rows of code. The rows are marked 10, 20, 30, 40, and 50, and those are also the points players get for controlling those rows, so the rows with higher number rows are worth much more than the ones with lower numbers. But in most cases the lower value rows must be filled before cards can be played to the higher rows.

 

Enter Command from One Zero One

This "Enter" command lets the player move the targeted card down a row. Just like the "Enter" key on your keyboard.

Ten of the 16 cards have computer commands, such as "print," "save," and "delete," which affect the card nearest the command on the card. (Commands are printed in different locations on different cards.)

Players hold three cards in their hand at a time, and draw up to three each time they play. The game ends when one player's deck runs out or there are three cards in row 50.

Why you might like One Zero One:

Even though the theme doesn't have a lot to do with the gameplay, the retro feel is cool and fun to play with.

The game is really short, so you can play several rounds without getting bored.

In addition to the five types of commands in the base game, One Zero One adds five more advanced commands you can mix and match, so no game is ever the same.

The gameplay is interesting and well crafted. It doesn't allow for many mistakes, but that makes sense for such a short game.

The price is excellent, and there's a lot to love in such a small box.

Why you might not like One Zero One:

Abstract games are games like Chess or Go. While Chess has a theme, it's not very important to the gameplay. It's all about reacting to the other player and coming out ahead. In a much simpler way, One Zero One is like that. You have limited moves, and you have to react and plan ahead, but not too far ahead. If you don't like that sort of game, this probably won't win you over.

The game is also unforgiving. Early mistakes will likely hurt you later. That's just the nature of a short game, but there's not much to be done about that.

If you don't like minimalist art — the card are solid black with a big green or gray 1 or 0 and a tiny command printed in the same color — or you hate computers, this may not be for you.

The Human Element (in which I tell you how I screwed up the game the first time I played. Because I always do.):

Despite a huge picture and an explanation in the rulebook, we didn't put our starting cards out. You can see that I missed it in the video, too, although I added a rather pathetic correction.

The first player puts one of his cards without a command in row 10; the second player puts one of her cards without a command in row 20. We didn't do that. Also, the first time we played, we "saved" the card the command was pointing to, but not the "Save" card itself. Oops.

(Just to reassure you, I always play several times before I review a game, and I always read the rules between each play.)

Any games you've screwed up?

My conclusions:

I love One Zero One. I'm always on the lookout for a good two-player game, and this one is solid. It's really fun, it's fast, and it has tons of variety. I expect this game to get lots of play at my house. In fact, it already has.

Full disclosure: I received a review copy of One Zero One from Grail Games. I was not required to write a positive review. I wouldn't take a game if I was.

Much of this content was originally published on News for Shoppers, where I wrote it.